10 Most INFURIATING Legend Of Zelda Dungeons

Those times when playing Zelda became a whole lot less fun!

Wind Waker Earth Temple
Nintendo

For the most part, playing Zelda is nothing but a joy. The gorgeously rendered worlds, crazy characters, engrossing story and captivating combat - truly, it’s one of the greatest franchises in video gaming. The fantasy world comes to life as you explore wide open plains and fight your way through dank dungeons.

Therein lies the problem, though: every now and then, Zelda games throw out a dungeon that is simply hair rippingly infuriating.

That’s not necessarily saying the dungeon is bad - it may be well designed and full of neat ideas, puzzles, and enemies, but still manages to set your teeth on edge somehow. It may be a mechanic, a difficulty spike, a certain unfairness at the core of the creation.

It may just be that the dungeon is, in fact, a dud. Everyone makes mistakes, even Nintendo’s Zelda team, and on the odd occasion they’ve swung and missed when it comes to their level design.

Whatever the reason, these are the Zelda dungeons that tarnish your memory of an otherwise great game, that you dread on a replay, that simply send you round the bend.

10. Skyview Temple

Wind Waker Earth Temple
Nintendo

Skyward Sword has some seriously cool and well designed levels. While the game has its flaws on the whole, the Mining Facility, the Ancient Cistern, and the Sandship can stand up among some of the greatest dungeons in Zelda history.

For this reason it’s all the more frustrating that the substantially less impressive and interesting Skyview Temple is the dungeon you’re asked to revisit. The temple is fine the first time around - it’s a typical forest-themed early level. Nothing particularly special, but a decent way to get things started.

When you go back, though, they’ve added practically nothing. You’ve obtained a few new skills, but these don’t exactly add a great deal. For the most part, you’re simply running past tasks and chambers you’ve already completed, on a pretty uninspiring fetch quest.

It feels like padding, and it’s disappointing that they didn’t come up with a new location to visit late on in the game. Or, at the very least, let you go back to one of the cooler dungeons.

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Yorkshire-based writer of screenplays, essays, and fiction. Big fan of having a laugh. Read more of my stuff @ www.twotownsover.com (if you want!)