10 Most Overlooked Nintendo Games Ever
8. Geist
Geist proved to be one of Nintendo’s big surprises at E3 2003. Presenting a brand new franchise for Gamecube, it soon became a troubled project, seeing multiple delays as Nintendo realised they had different ideas in mind to the developers at n-Space. Eventually releasing in 2005 as a first-person action-adventure game with FPS segments, it was quickly forgotten after launch.
You play as John Raimi, a scientist sent to investigate the Volks Corporation and retrieve agent Thomas Bryson but gets captured in the process. Attempting to create a new soldier, Raimi then has his soul removed from his body by the Corporation founder, Alexander Volks.
Upon becoming a ghost, seeks to regain his form and save Thomas. Combining ghostly possession with shooter mechanics, it was a mixed experience that showed the clashes in its development.
Geist’s possession system was the most interesting part, providing inventive ways to scare hosts and expanded on gameplay by allowing animal possession for exploration purposes, alongside controlling immobile objects. It felt original though and n-Space deserve full credit for their ambition here but it was let down by it’s engine, performing slowly at times.