10 Most Sacrilegious Video Game Movie Moments

7. Max Payne - Lack Of Bullet Time

Max Payne Mark Wahlberg
20th Century Fox

When you think of Max Payne, you instantly go to horizontal sideways leaps whilst firing bullets in slow motion, trying to pause the game at the right moment to catch Max in awesome poses.

The mind does not go to Marky Mark going "huh?" at everything and trying to growl through his narration.

Sadly, that's what we got in the 2008 movie adaptation. To its credit, Max Payne does try to retain the story of the first game, with some elements of the second. The Valkyr drug trials go wrong, Max seeks atonement for his murdered family - even Mila Kunis isn't awful as Mona Sax, even if she can't nail the whole "femme fatale" thing.

But the heart of Max Payne is in the action, which was shockingly absent. In just over ninety minutes, there are literally about three slow motion shootouts.

Granted, you can't fill a film with all of it constantly being slow-mo bullet shots, but taking away the main draw to cater to broader audience just backfired (in real time).

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Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.