10 Most Satisfying Boss Kills In The Legend Of Zelda Franchise
It's not all about defeating Ganon.
The Legend of Zelda franchise has been going since 1986 and still we're getting new games like Breath of the Wild and remastered versions like Link's Awakening. Whether it's three-dimensional or a more classic 2D game, the Zelda franchise has a certain charm which spans all of its games. This charm makes up a good part of what we know of the Legend of Zelda world, but one of the other key pinnacles of these games is their boss fights.
Reports say that boss fights only became a staple of gaming in 1975, an unfathomable notion for those of us who've grown up with each dungeon having a climax and each game having a difficult final enemy. So Zelda bosses might not be amongst the first, but that doesn't mean they're not some of the most memorable in gaming.
Everyone knows Ganon is his variety of forms across multiple games, however there are plenty of boss fights in the Zelda franchise which rival the intensity of the evil sorcerer. Whether the fight has taken seconds or hours, we all look towards these battles with one common goal - victory. There's no satisfaction quite like that final blow on a particularly difficult boss, it's the accomplishment we all strike for.
So grab your Master Sword and hyrulian shield as we venure once more into the world of Legend of Zelda.
10. Stallord (Twilight Princess)
We all know Zelda games well enough to realise
that when you see a giant skeletal fossil in the ground, you’re going too have
to fight it. It’s not so much the boss which made this fight great, but the
unique and innovative arena. It’s one thing to avoid the deadly spinner following
you around the outside of the arena, but the other elements of this battle make
it so much more difficult. Sure, hitting Stallord in the spine the first few
times feels like child’s play, but when you’re having to deal with an
increasing army of undead soldiers whose job it is to stand in your way
randomly, this fight gets hard.
However, even after you’ve given yourself a pat on the back for your perfect timing and positioning, there’s a second stage! The spinners around the thrilling wall-jump battle make it difficult to gain height, and limited to your vision you’re forced to use audio cues for those on the outer wall. And even with that, there’s a decent chance Stallord might just breath in your face each time you get close to striking a blow.
This battle is frustrating, making it all the more satisfying when you send the head of Stallord flying into the air before it plummets back down and dies. As the sword which was lodged in its skull flies at you, you know you’ve done it.