10 Most Unforgiving Checkpoints In Gaming History

Is there such a thing as "respawn rage"?

gears of war cole juice
Microsoft Studios

Not to get too dramatic, but dying is a part of life. More specifically, and certainly more commonly, it's also a part of digital life.

Thankfully, largely gone are the days of running out of lives and continues and having to start from scratch. The advent of autosaves and checkpoints has improved all of our lives! For players, this means not returning to the title screen when you make one-too many mistakes, and for developers, it means players are more likely to stick with and finish their games.

However, placing checkpoints is not an art form. In theory, it's very simple. In practice... well, the games on this list prove that that's not always the case.

Whether it's badly timed, infuriatingly placed, or just outright cruel, these games took something as simple as the autosave and turned it into something that haunted gamers' worst respawning nightmares.

10. Prologue - Nier: Automata

Nier Automata
PlatinumGames

We begin with a checkpoint that is quite literally the game’s main menu. Nier: Automata has a 45-minute prologue where, if you die at any time, it’s back to square one.

The abandoned factory section is an absolute tour-de-force for the game: a long, surprising shoot-em-up section to kick things off, some exciting battles, and then a showdown with a gigantic, imposing boss.

If you’re the type to turn your nose up at playing anything on Normal or below, then you’ll be asked to back that claim up. The whole game is brutal on Hard, and the prologue is no exception. A first boss that can one-shot you should really say it all.

To make matters worse, whether you are able to get through the prologue in one go is really important. If you fail, you’ll be going through each part again - complete with lots of dialogue sections - since the first save is three quarters of an hour into the game.

Although hilariously, if you want to get a 100% run of Nier: Automata, you need to die in the prologue at least once to get one of the hidden endings… just maybe do it as soon as possible and not right at the end of one of the most gruelling openings in video game history.

Contributor

Coming from a content creation background that now spans over two decades, Psy cut her teeth on personal video production and community radio. Originally joining the team as a writer and presenter, she added video editing duties to her responsibilities over time and became the longest-standing editor of the irreverent gaming show Tues Your Own Adventure. Psy has worked on many previews and reviews, long-form editorials (either her own, or supporting as an editor), as a frequent quizmaster and more. Praised for the two-pronged attack of her hard work ethic and light-hearted editing style, Psy is otherwise known as a font of retro video game knowledge which has caused her to rack up many quiz wins. Outside of WhatCulture, Psy runs First Aid Spray Podcast - a long-running channel that focuses on Resident Evil in all of it's forms. You can follow her on BlueSky at http://psywhite.bsky.social and Instagram at http://instagram.com/therealpsywhite