10 Most Unreliable Video Game Companions Ever
2. Goldeneye - Natalya
In Pierce Brosnan's first outing in GoldenEye, Natalya Simonova broke away from the "Bond girl" trope... well, a bit. She still becomes a love interest by the end, but for the majority is a savvy foil to Brosnan's Bond.
A survivor throughout, Natalya becomes integral to the spy's plan to thwart Trevelyan and the titular weaponised satellite device.
In the video game tie-in on the Nintendo 64, however, that logic didn't carry over. Rather than accepting that she's not a battle-trained agent, the polygonal counterpart would do her best to eat every bullet. It's almost like she took national patriotism too far, taking the bullet for each of her fellow countrymen over this English pig-dog killing them all.
Or at least that what it feels like, as you attempt to clear a room of enemies intent on killing you both. You had to pick your shots carefully on these escort missions, as Natalya has an annoying habit of running in the way of fire, friendly or otherwise.
It wasn't uncommon to see the words, "Natalya has died", which can be so very frustrating near the end of a mission.