10 Movie Video Games That Were EPIC Fails
8. Star Wars: Battlefront II (2017)
2015's Star Wars: Battlefront earned praise from reviewers and a lukewarm-to-good reception from players, too. It was a case of the right game at the right time, released weeks before The Force Awakens hit cinemas. Shipping some 14 million copies across the Xbox One, PS4 and PC, a sequel was all but inevitable.
Lightning didn't strike twice for Battlefront though: it sold well, yet EA said it missed sales targets. There was an increase in single-player content but reviews confronted readers with ugly terms: Grind, microtransactions, loot crates. Richer players could buy their way through progression, leading to overpowered characters and an imbalance in the Force.
News spread that the grind was deliberate to push gamers to buy loot crates - which may or may not have contained the desired unlocks. The saga snowballed. Battlefront became emblematic of a wider conversation in games: Should you be able to buy progress, or just cosmetic items?
Were loot crates gambling? Should odds be published? A Reddit post from EA became the most downvoted comment of all time. The ESRB even added a new label for in-game purchases. Microtransactions were removed for over three months as EA's stock took a dip.
The failure here was galactic: EA carved up popular content in the quest for millions.