10 New Improvements The Bioshock Sequel Needs To Have
5. Make It Scary
The original Bioshock managed to terrify and shock in Big Daddy sized portions. The heard-yet-not-seen Splicers running around, the lashings of blood on the walls and to this day the absolutely pant-wettingly scary encounters with Sander Cohen and his various creations. As the series progressed the game moved on from the horror aspect and turned into something a bit more lighthearted. Well, as lighthearted as game about civil war in a dystopian ethereal reality can be anyway. Some of the franchise's most standout memories are from the original Bioshock's more tense moments: encountering a Big Daddy for the first time, likewise for a Splicer, or how about your run in with Dr Steinman? These were great moments. Any new developer taking the reigns could do a lot worse than bringing the series back towards the survival horror genre.
John loves everything to do with video games, television, movies and comic books. He currently writes for WhatCulture in between fighting crime as a masked vigila....I've said too much.
Follow me on twitter @amathyst87