10 New Improvements The Bioshock Sequel Needs To Have

6. Mix Up The Combat

With its roots in the first-person genre, Bioshock has always handled gunplay pretty well. Weapons are often fun to use and have plenty of heft. Mixing it up with the series' trademark Plasmids added variety and a whole lot of fun to the combat mechanics, although it's definitely time after three games to take it to the next level. How about letting us duel wield Plasmids or guns? One of the best features of the Bioshock series was the ability to combine Plasmids in order to create traps or turn an ordinary shootout into absolute chaos, however flicking between multiple Plasmids could do with being a bit smoother for the sake of using many different ones in a single fight. If we could dual wield it would make this not only easier, but a lot more fun. Combat would instantly become more varied, and laying waste to countless Splicers would never have been much better! There's also a larger question to be asked here in that, does the new Bioshock actually need to have combat? Does it need guns? Irrational managed to create such gorgeous vistas that sometimes it felt like a game where we could just explore and take everything in. Not being able to defend yourself adds a whole lot more tension to a game than being tooled to the teeth - recent night-terror inducing indie hit Outlast is testimony to that.
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John loves everything to do with video games, television, movies and comic books. He currently writes for WhatCulture in between fighting crime as a masked vigila....I've said too much. Follow me on twitter @amathyst87