10 Of E3's Worst Video Game Showcases Yet

4. Nintendo Vitality Sensor & Ubisoft's Innergy, 2009-2010

In 2009, Nintendo revealed a brand new peripheral for Wii, the Vitality Sensor. A small, sleek little clip placed on your finger, it would read your pulse and send data back to the Wii Remote, which would supposedly let games become tools of health that could detect your stress, your pulse, and your focus on the games you play.

Tellingly, Nintendo announced no games to support the device, and it no-showed E3 2010, silently telling the world Nintendo had no real idea what to do with it. Unsuprisingly, it never reached markets.

That didn't stop Ubisoft from trying to develop a game for it, though. At 2010's show, Ubisoft unveiled Innergy, a game with it's own pulse reading finger clip, similarly positioned as a health enrichment and de-stressing tool.

Innergy would also fail to reach markets, being rebranded as Ozen for test markets as far as 2015, before simply never being heard from again.

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