10 Open World Video Games That Mock You For Exploring
4. Ghost Of Tsushima
Ghost of Tsushima's eye-wateringly beautiful Tsushima Island just begs to be explored, and though Sucker Punch certainly permits that to a point, they don't want you visiting certain story-related camps too early and risk breaking the game.
And so, if you reach a camp that's going to be featured later in the campaign, you'll receive a message warning you that you're "entering an area of overwhelming enemy forces."
Hilariously, this generally amounts to the game festooning you with an unrelenting flurry of arrows from all directions, seemingly fired by a fleet of invisible soldiers.
As some players have discovered, though, if you're unlucky enough to jump into an offending camp while equipped with a certain set of armour and restorative charms, you might get catapulted into the air by the arrows and juggled there in perpetuity, unable to die.
This is all the game very blatantly telling you to stay out of this area and come back later, but there surely had to be a less-mean, less-immersion-breaking way to do it, right?