10 Perfect Video Games With One Glaring Flaw

9. The Legend Of Zelda: Breath Of The Wild - Divine Duds

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Nintendo

Finally, following the brilliant but structurally tired Skyward Sword in 2011, the Big N got to work on giving Link's by-the-numbers adventures the biggest shake-up since the series' inception.

Minus the notable citizens of Hyrule, Nintendo stripped out all of the series' trademarks - dungeons, linear narrative, a pseudo-open world - and replaced them with a new version of Hyrule, one with sprawling hills as far as the eye could see with little to no guidance for Link on his predetermined path to becoming legend.

Part of that reformulation involved the controversial replacement of traditional dungeons with shrines - bite-sized combat and mental challenges scattered throughout Hyrule - and the showstopping Divine Beasts.

The former were expertly realised; the latter not so much.

All four animal-shaped dynamic dungeons represent the same end-of-level challenge as traditional dungeons did in older Zelda games, but they're tragically let down, not just by their length (or lack thereof) but cut and paste boss fights. As a package, Breath of the Wild's Divine Beasts are a let down for what's otherwise nothing short of a masterpiece.

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Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.