10 Perfectly Crafted Video Games That Never Need Sequels

3. Dear Esther

It's interesting to play Dear Esther and reach the end, only to realize that you literally did nothing but walk around an island for an hour. Even so, you come away from it with a lot of very interesting questions and ideas. It's an odd, unusual trip into a collage of narrative themes and story fragments, never allowing you to get a completely clear picture of what you just experienced. It's hard to pin down a concrete story, but everything that the developers don't tell you is exactly what makes it so charming to begin with. Dear Esther is not one for commitment, as it plays around fast and loose with the idea of who exactly Esther is and what she means to this whole thing. The ambiguity is what makes Dear Esther such a pivotal experience, so to decide that a sequel is the time to reveal the answers to all the riddles is a pretty bad idea. There's so many questions that you have coming out of Dear Esther, that even attempting to make a sequel to answer them is just asking for trouble. Doing it would undo every moment the player had in Dear Esther, so it's probably best to just leave all those questions where they belong; inside the mind of the player.
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Contributor

Writer, game developer, intersectional feminist.