10 Popular Video Game Mechanics The Industry ABANDONED

6. Self-Updating Maps

shadow of mordor nemesis system
Capcom

Sticking with horror now, the genre deserves some major props for coming up with self-updating maps a whole quarter-century ago.

Both the Resident Evil and Silent Hill franchises have featured in-game maps which are automatically updated with new information as you interact with doors or attempt to navigate your way through the game world.

Resident Evil's maps are colour-coded according to whether you've visited rooms or not, while the original Silent Hill crossed off inaccessible routes as you explored the fog-blanketed town.

Given how easily players can get confused and frustrated by the sheer number of rooms in a given area, having the map track everything you've discovered is a God-tier quality-of-life feature that ensures you need not keep a pen and paper nearby.

And yet, a baffling lack of games have adopted a feature that, at least in theory, seems incredibly easy to implement, and can save players some serious headaches.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.