10 Potentially Awesome Video Games That Were Stupidly Broken

4. Drake Of The 99 Dragons

While Drake tried to define itself with a unique, cel-shaded art direction and a dual-released comic book of the same name, it couldn't overcome the fact that it was a complete rip-off of other, far better games like Nina Gaiden, Gungrave, Max Payne and Devil May Cry. Worse, unlike those excellent titles, Drake was (and still is) one of the buggiest, most incomplete video games to ever see the light of day. Beyond the narrative's inundation of problems (incomprehensible plotting, ear-shredding sound design and Drake's awkwardly-delivered dialogue), the real bullet to the 99 Dragons' head is the gameplay... Or lack thereof. Drake is supposed to dual-wield weapons, but the theory is better than the practice. Entering a room full of baddies to kill should be wild fun, but the execution is anything but. The auto-targeting system corrupts the blast of your guns as the finicky camera contorts out of control. If this weren't obnoxious enough, Drake is supposed to be able to double-jump, run along walls and even pull off a Max Payne inspired bullet-time mode, yet none of these elements work as they should and only serve to shoot even more shells into the game's already bleeding feet by making the rudimentary mechanics actually perform worse when they're employed. Coupled with these problems are the abysmal animations which see Drake's arms constantly sticking out to the left and right, which make aiming and firing at enemies a further aggravation. However, when your attackers become violently stuck in a corner; frenetically running into it with reckless abandon, it does make them far easier to butcher. http://www.youtube.com/watch?v=0VkAoPxXzyU
Contributor

Greetings from The Yentz! The Warrior of the Wasteland! The Ayatollah of Rock and Rolla! I live, eat and breathe film... And videogames... And comics... And, well... Anything that might be considered "nerd related". I consider myself the voice against that of mainstream cinema. While critics might praise the ostentatious drivel supplied by Oscar-pandering films, I enjoy directing attention to less popular gems in hopes of educating people on incredible film experiences that may not be backed by massive studios, nominations and a star-studded cast. Outside of WhatCulture!, I write for Movieweb, assisted BlueCat as a script analyst, have worked on films from the east coast to the west and continue to write, critique and direct here in the lovable land of ol' LA. I hope you enjoy reading my diatribes as much as I enjoy writing them.