10 Problems Nobody Wants To Admit About The Xbox One

1. Kinect Is (Almost) Dead Hardware

If it weren't for the fact that I rely on the Kinect's voice recognition software to navigate the clunky Xbox One dashboard on a day-to-day basis, I'd have boxed it up and stuck in on eBay a long, long time ago. Not that anyone would have bought it of course, that's how undesirable this plastic brick is for most gamers. It's funny, really. Six years ago, when the original Kinect was unveiled on-stage at E3, the whole internet exploded into a frenzy, declaring that Microsoft had just secured a deciding victory over its competitors with the most impressive piece of motion gaming technology ever. Sony responded with its more Wii-like version by releasing PlayStation Move and, back in the present day, it's now apparent that the whole thing was nothing more than a fad that only Nintendo ever managed to capitalise on. Despite Microsoft forcing Kinect 2.0 on us with the Xbox One, it quickly became apparent they had even less of an idea on how to put it to good use than consumers did, eventually backtracking on their stance of it being an integral part of their 'vision'. I can only imagine how much surplus stock of the standalone Kinect retailers have stacked up in their warehouses as I type these words. What a waste. Are there any huge issues with the Xbox One that really need to be aired out? Let us know in the comments!
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Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.