10 Problems With Pokémon Gold & Silver Nobody Wants To Admit
6. New Pokémon Were Sparse
Now of the 251 Pokémon available, the new bunch accounted for only two fifths of that grand sum, so it stands to reason that you were going to find some of the classics more often than the shiny new bunch. That’s just simple maths. The problem wasn’t that the new second generation Pokémon were a natural minority, but that their availability was made so contrived or so well hidden that some were downright kept away from us, with the likes of Houndour and Sneasel not even available until we got to bleeding Kanto, and no I’m still not done on that point either.
A lot of shade can be thrown at low encounter rates and no, I can't believe I just used that phrase either. But when even utterly useless Pokémon like Dunsparce are strapped with a 1% encounter rate in Dark Cave, the infamous home to Satan's personal menagerie of Zubat, you have to pick up the damn phone and call the developer on their flaming nonsense. Even more usable Pokémon like Heracross are out of arm's reach, tied in to the tedious and drawn out Headbutt mechanic with a stupendously low encounter rate on top of that.
While there's something to be said for making the discovery of a new Pokémon an exciting moment for players, it made it far harder for players to add the new additions to their team and play through with a fresh line up. What we got was stale bread and a cup of Moomoo Milk. Which in turn leads me too...