10 Profitable 2017 Video Games That Prove Single Player Isn’t Dead

2. ECHO

Echo game
Ultra Ultra

Est. Sales So Far: $400,000

ECHO is the perfect example of why, right now, there are still some majorly worthwhile, innovative ideas coming out and finding sizeable audiences.

It may only have shipped enough to make around $350k since October 10th*, but you need only compare it to the loot grinding" delights" of Agents of Mayhem to see where the industry's "monetisation is the way forward" ideology is just plain wrong. Agents' budget was far bigger than the tiny ECHO, and though being a loot shooter with Overwatch-lite heroes should've been easy money, at time of writing it has only shipped 45k units on Steam. Clearly there's already a push back against generic, formulaic toss, and an embrace of new ideas.

Speaking of which, ECHO's initial aesthetic and tone is like mixing Alien's set design with the ice planet from Interstellar - until you descend into an endless series of ludicrously detailed rooms and chambers, realising the enemies can copy every action you make.

What follows is a stealth game where you'll have to fire a gun, choke someone out or make a leap to safety eventually - knowing that once the lights come back on, everyone in that same room has now been "taught" to do the same...

Genius.

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* (taking into account the 8000 units shipped on Steam and modestly doubling that for the PS4's audience - chances are it'll be closer to triple or quadruple).

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.