The gaming industry is booming. Where once a team could’ve been made up of a vast and unstoppable army of... well, one single developer - nowadays, triple-A studios can be over a thousand people strong, each with their own defined niche specialism.
Therefore, the demand for fresh faces and creative minds has never been greater, with most triple-A studios now perpetually on the lookout.
But, with the increased necessity for more developers, so too must the competition increase.
So, how do you really stand out? And more importantly, what’re some of the dos and don’ts when you’re trying to get into the industry?
Well, of course, I could just write “have the secret sauce”, but that doesn’t translate all too well to a list format, nor is it all that descriptive. The truth is, there really isn’t anything quite that simple.
Though the ever-shifting games industry is as varied as it is vast (and so there’s no definitive one-size-fits-all solution to each and every studio scenario), here’s a few universally-accepted truths that should help you get an advantage when trying to get into the games industry.
Hiya, you lot!
I'm Tommy, a 35-year-old game developer living in Gateshead (not "Newcastle", never say "Newcastle").
I've worked on Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more.
I enjoy a pun and suffer fools gladly.