10 Quick-Time Events That Made Video Games BETTER

1. Asura Vs. Augus - Asura’s Wrath

asuras wrath
Capcom

This entry could easily be repped by any moment in Asura’s Wrath, a game that has proven mastery over implementing QTEs more than pretty much any other. Almost the entire experience is peppered with QTEs but they’re used in a really intelligent way. Each QTE prompt represents the actual action you’re about to perform, jumping uses the traditional jump button and so on.

Like every other quicktime event on this list, in this case they’re actually fun and absolutely enhance the experience.

Asura’s Wrath, in particular, is an unashamedly QTE-heavy game from the outset and it makes sense, Asura is a really mad dude. The confrontation with Augus exemplifies this as you seamlessly mash prompts that take you and the animation of the fight from attack, to counter, to stomp, to executing your souped up burst moves. The battle kicks off by asking you to press circle to, and I quote, “Shut Augus up” later calls on you to literally spin the joystick as you get mad enough to yell your own arms off, catch the blade that was previously embedded in your stomach in your teeth and put an end to Augus. It’s very cool.

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Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.