10 Rage Quit Moments That Made Us Leave Video Games Forever

All that talk about Souls being "tough but fair"? Yeah, right...

Bloodborne You Died
From Software

Video games are built around challenge. You rarely ever start out in a title at the peak of your powers, as it's overcoming the seemingly insurmountable odds through fair challenge and the evolution of growing into a powerful hero that makes the actual gaming experience so damn satisfying.

It's why "tough-but-fair" titles like Dark Souls and Super Meat Boy become badges of honour for those skilled enough to beat them with grace and flair, and why there was so much discussion around whether or not releases that take a straight story approach like walking simulators can even be considered "games" at all. Of course, they are, but the argument wasn't based on nothing.

With that said, while the satisfaction of overcoming a challenge is gaming gold, sometimes a game throws you a problem that's anything but fair. It might be a sharp difficulty spike or a section that introduces a whole different set of mechanics, but they all have the same goal: to make your life a misery. And, once you hit this wall, rage quitting right outta there and never touching the game again (at least for a while) is sometimes the only natural decision.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.