10 REAL Reasons Behind Annoying Video Game Moments

THAT's why you had to sneak around as MJ in Spider-Man.

Spider man mj levels
Insomniac

For all the unforgettable moments video games have given us, there are likewise just as many frustrating or downright puzzling ones which have caused players to wonder just what the developers were thinking.

However, not everything in video game development goes as planned. As with any sort of creative process, making a game is a difficult and complex undertaking which requires a lot of time, money, and hard work from teams of people.

It's inevitable that things will change during development. The nature of production means that not every idea will make it into the finished product as new obstacles are met and the vision changes.

While development limitations can occasionally lead to strokes of genius such as Silent Hill 2's fog being used to mask the game's technical issues, not all creative choices were the right call.

However, there have been times when these choices, even if they're made with the best intentions, have led to some truly baffling decisions.

If there's one bright side we can take from these creative misfires, though, it's that some of them come with fascinating stories behind them which make the blunders they've caused a little easier to swallow.

10. Far Cry 3 (2012) - Vaas's Death

Spider man mj levels
Ubisoft

From the first trailers and images of the third instalment of the Far Cry series, audiences were instantly captivated with the crazed pirate Vaas. This was all thanks to Michael Mando's stellar performance, which made Vaas an instant fan favourite.

Given his prominence within the marketing, his menacing charisma, and that he was the first villain that protagonist Jason encountered, it looked like Vaas was being set up to be the main antagonist. However, players' infatuation with this character was brought to a crushing end when he was unceremoniously killed off before the final act.

While our dreams of an intense final showdown with Vaas were cut short, we're lucky the character ever appeared at all.

Originally, Vaas wasn't supposed to be as prominent in the game. Rather, he was to be a mindless but hulking henchmen named Bull. The character as we know him didn't begin to take form until Mando's audition, which was so good that the team decided to change his design to fit with the actor's performance.

Vaas would go through some more transformations, including another henchman called Pyro, before the developers nailed down who this character should be.

However, knowing Vaas's design roots doesn't make accepting his fate any easier.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.