10 REAL Reasons Behind Annoying Video Game Moments
9. GoldenEye 007 (2023) - A Lacklustre Port
GoldenEye 007 is, without exaggeration, one of the most fondly remembered titles of the N64 era. Thanks to complicated licensing issues, the likelihood of a rerelease of this game were low. It’s understandable, then, why there was plenty of excited buzz when GoldenEye made its return on the Xbox and Nintendo Switch 15 years after its initial release.
But this was far from the ideal comeback that fans were hoping for, especially when it came to the Xbox version.
Alongside the lack of online multiplayer on Microsoft’s console, the game was locked at the original 30fps and featured some noticeably bad textures and audio issues.
There was a reason for this, though, as developers Code Mystic clarified on Twitter, and it’s down to the technical aspects of the emulation itself.
In short, the developers were using the original ROM code for the game which simply wasn't built to run at higher framerates. Likewise, the switch to higher resolutions and audio quality similarly drew attention to the game's shortcomings.
Balancing modernisation and authenticity is difficult when remastering older games. Through trying to remain as authentic to the original as possible, though, this version of the game proved to be inferior to the game fans remember.