10 REAL Reasons Behind Annoying Video Game Moments

3. Mass Effect 3 (2012) - The Ending Wasn't Always Terrible

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Electronic Arts

For all the breathtaking highs that the Mass Effect trilogy took us on, BioWare's series has nevertheless been forever marred by a cataclysmically anticlimactic ending that took games' worth of meaningful choices and heart-wrenching plots and tossed them out the window.

With the Reaper invasion now underway at the start of Mass Effect 3, Shepherd and his crew must do what they can to amass the forces needed for the final showdown that's been three games in the making. What happens instead, though, is that Shepherd is given a set of options which dictate what ending players get.

However, according to lead writer Drew Karpyshyn, Mass Effect 3's ending was originally supposed to be entirely different.

Rather than the divisive finale fans got, an earlier idea saw the Reapers destroyed alongside the Mass Relays, consequently isolating the various races across the galaxy. This would likewise be the premise for what would've been Mass Effect 4.

Unfortunately, due to a combination of a rushed production and online leaks resulting in developers having to change major plot points only weeks from release, the team were forced into streamlining the ending to meet the deadline.

If circumstances were different, Mass Effect could've been even better.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.