As with most things, sequels normally depend on the success of their predecessors before they go ahead. That's why we keep getting painful amounts of Terminator movies: people inexplicably go and watch them, ergo, they make money.
Yet it's not always that easy, as there're all sorts of behind-the-scenes goings on that have to be accounted for. It's the same in video games too, when you'd think putting a sequel out would be easy when it's everything but.
You'd be right in thinking that studio in-fighting would be one of the main reasons, but it can sometimes spread between publisher and developer too.
Or perhaps you haven't seen your favourite game remastered yet and are wondering why. How many of us are so familiar with the soundtracks that we don't consider the game the same without them? Well, that'll be why: expired song or property rights halt any hope of seeing a return more often than you'd think.
There can be more sinister reasons too, like a volatile developer quitting and taking their IP with them, or a once proud (and somewhat ambitious) studio ruining a concept with "free to play" mechanics.
So brace yourself, as I'm about to remind you of some classic games before disappointing you with why they're not coming back anytime soon.
Full of useless film trivia. Lover of synthwave. Jiujitsu enthusiast. Collector of 80's film soundtracks. Has a bad habit of buying remastered games.
Also reviews games/attends podcasts over at fingerguns.net.