10 Reasons It Totally Sucked To Be A Gamer In 2012

9. Growth of Digital Rights Management

This isn€™t really a problem solely with 2012, but this year we have seen an increase in Digital Rights Management. Digital Rights Management or DRM started with PC releases that would limit the number of installations on different computers. Now (because of XBLA and PSN) DRM has spread like cancer to mostly every console which isn€™t a wonderful thing. The issue with DRM is not the fact I want to illegally copy games, but it infringes how I want to experience them. Say I don€™t want to pay full price for a new title because games are far too bleeding expensive these days and want to wait for a secondhand copy. The issue arises when I can€™t access key features of the game because the disc has already had its activation code used; meaning I have to spend more money buying a new code to play. It doesn€™t end there. This year with games like Diablo III; that€™ll force players to connect online to play what is affectively an offline game. Why do I have to be connected to the bloody internet to play a damn game? Previous titles didn€™t and they seem to work absolute fine. The reason developers do this is to keep tabs on everyone who€™s playing, like digital yellow stars if you will. I am very aware that digital piracy is an ever-present threat for companies, but the problem is now they see every gamer as some sneaky, underhanded arse-hole who will at a moment€™s notice copy all their hard work and free it over the internet. Can€™t companies just go back to seeing gamers as walking bags of money?
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Thomas James Hunt is a British Video Game Critic who is a rather unpleasant character in the journalism world. So brace yourself for some nasty behaviour in the form of articles.