10 Reasons VR Is Just A Passing Fad

9. It Doesn't Take Immersion Far Enough

PlayStation VR Price
Wikimedia Commons

VR headsets are undeniably awesome to a point, yet there are still some problems that prevent the tech from being as wholly immersive as it could be. For one, unless you've got the space and money for one of those absurd treadmill-like devices, you need a controller, so you're not really exploring the space using your body and instead need to rely on the traditional movement input commands.

Then there's the fact that, at least for now, VR headsets need to remain tethered to your PC or games console, as charging the headset and transmitting wirelessly isn't feasible due to the required power. Sure, Alienware have developed a backpack to make wires less obtrusive, but again, this is an added flourish that's outside the real of affodability for most.

That's not to say the tech isn't cool, but when you hear the words "VR", you're surely hoping for more than sitting down in one spot and holding a controller, right?

In VR's Defense: Movement is an extremely challenging problem to solve, because allowing extensive VR movement could easily result in the player destroying their home, running into traffic or getting mugged while wearing the headset. Until a more elegant and innovative solution is invented, we'll just have to accept this.

As for the wires? Again, it's a difficult issue to solve quickly and cheaply, and while there's no major solution available at present, it's a totally reasonable problem to have. If the games are good enough, skeptics should be able to overlook these issues. Speaking of which...

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.