10 Reasons VR Is Just A Passing Fad
8. It Will Be Mostly Casual Gaming
To return to the motion control comparison, it seems likely that the majority of VR gaming titles will end up being extremely casual party games geared towards the widest possible player-base in order to sell the technology.
As such, expect a lot of on-rails shooters with minimal movement options, perhaps between just a few fixed points, especially during the first few years of the Vive, Rift and PSVR being on the market. Finding rich games that are immersive on more than a superficial level will likely be a real challenge.
In VR's Defense: Commercially, it's easy to see why some of the Wii's most popular early motion-based titles were incredibly simple tech demos, because they allowed players to get to grips with the tech easily and have a little simple fun every now and then.
While there's something of a disconnect between that casual-appealing play and an expensive VR headset, right now the desire of hardware creators will be to increase the player-base so the price can drop, and what better way to do that than with games geared towards highlighting the tech's potential in the most simple, easily-digestible ways?
It may suck for those who have been salivating over the tech for years, but this is the only way that VR ultimately stands a chance of succeeding in the long run. Just prepare to be faced with hundreds of thoroughly mediocre casual-bait in the mean time, with the gems emerging only occasionally in-between.