10 Reasons VR Is Just A Passing Fad
7. Poor Consumer Awareness
Showing a video of VR is never, ever going to be sufficient to convey the feeling of putting on a headset and experiencing it for yourself. As such, arguably the biggest problem facing the tech right now is that the majority of the potential customers can't even try the damn thing themselves for free.
Though demo units of PSVR have emerged in some areas of North America and Canada, most of the world isn't lucky enough to have demo pods set up in their local gaming store yet, which feels like a massive oversight, especailly with the most consumer-friendly platform, PSVR, being so close to release.
After all, only a small percentage of eventual VR adopters are willing to spend hundreds of dollars on technology they've been unable to try themselves, and understandably so.
In VR's Defense: VR is going to be a slow-burn rather than a sprint: there is clearly a hope that it will catch on by way of word-of-mouth and also those early adopters allowing their friends to try it out, plus there's still time for Sony to get VR units sent out to the rest of the world (though they should probably act fast).