10 Reasons You Were Wrong About Assassin's Creed 3

10. Combat Fluidity Was Perfected

After Ezio's adventures were stretched out over three full games, parts of the Assassin's Creed 2 trilogy started to feel played out. One such example was the movement of Ezio himself. While the subsequent two titles after AC:2 did a good job of adding labour to the ageing Italian's body, his general motion capture never really changed after his first appearance. AC:3's protagonist, Connor, provided the spark for change in that regard. Introduced to the Assassin's Creed at a younger age than Ezio was, he retains much of his brashness throughout and after his training. As a result there is a strange, rough fluidity to movements built more upon instinct than fearlessness. The game played this well, using more detailed motion capture to add combat options that suited this unfamiliar approach. Running double kills, as well as double or even triple counters were introduced to allow players to take a greater control of their character's combat. Ezio's style was great, but a lot of the animations stagnated his movements towards the end. As the series progressed the then abilities given to players had to as well, so Connor's brash, headstrong style suited this perfectly and the game's combat took massive strides forward with this instalment.
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Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times. Follow on twitter @GJCartwright.