10 Reasons You're Wrong About Evolve

1. Evacuation Mode Is Fantastically Unique

Think of Gears of War's campaign mode, but with Watch Dogs' first-announced online capabilities; an always-online world that procedurally generates monsters to fight and traps to overcome based on how you fight, with friends and random people online dipping in and out as missions progress. That's what Evolve's main game is, and it's far from the 10 minute-interval "Oh, is that all there is?" reputation it's garnered so far. As mentioned earlier this mode can be played completely offline in solo too, but it's when you go online with the rest of the world that it really comes into its own; cutscenes top and tail each mission, giving you objectives to adhere to whilst maintaining the narrative of you being one of a group of specialists slowly turning the tide. Say you get a scene before the first mission of another Monster being holed up in a cage while the first goes free - if your Hunters lose this match it means the next round it'll then be on the loose, making for double the effort to take both creatures down. The opposite can happen if the Monster is beaten, as Hunters can get perks like a fleet of drones or a cargo ship orbitting the planet doubling as a scout that forces whoever's playing the beast to slow things down until they're strong enough to return fire. It's a constant push n' pull, and the five mission structure is just meaty enough to play repeatedly or for a quick session - making for something that could be considered a solid campaign on its face, but has enough new online iterations on classic elements to make it feel fresh, innovative and above-all only possible on next-gen tech. Have you got any hands-on time with Evolve yet? How 'offensive' do you find the DLC policies, and do you agree with the general sense of boycotting that appears to be going on? Let us know in the comments|
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.