10 Reasons You're Wrong About Destiny

9. The Art Direction Is Unmatched

We've seen a good number of gorgeous games this year, but for the most part they all look the same in terms of their rendering engines and 'feel'. Titanfall was an absolute powerhouse of physics and processing power, but to any who aren't already fans of the genre, it looked like 'just another shooter', whereas something like Supergiant Games' Transistor oozed character and individuality from every pore. It might be the case that if you vehemently despise space-shooters overall Destiny just looks like more of the same too, but when you take the time to comb through every inch of the planets on offer, almost everywhere has some extremely detailed surface texture or art-asset that contributes to the atmosphere of the whole experience. Take Venus for example, where you'll go from huge towering cities that have since been abandoned and overtaken by nature, through to deep luscious jungles that allow you to dodge fire by diving behind any number of ancient monuments and environmental objects. Mars on the other hand feels drastically different with its vast sand dunes and terraforming stations, and with the story telling of humanity's 'Golden Age' you can see these semblances of human life starting anew, albeit now ravaged by war between the races. Destiny really is an art-heavy game through and through, and although its up for debate whether you'd have liked more planets that would've been less detailed, or the handful we do have that are polished to a mirror-sheen, when you can go from an intense firefight with a horde of enemies through to watching the sunlight dynamically break through the moving leaves of an alien jungle - it's pretty special.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.