Talk about a statement that's going to divide players of your game, when Bungie mentioned that Destiny turns into "a completely different game after 20 hours" of play, it's one that we're sure will make some people throw up their middle-digits and remark "eff that!" more than those who will look forward to getting stuck in. Bungie are half-right, as there's definitely something to be said for the Raids they've built into the game that you can only access if you're a high enough level and have gotten together with five other friends that have also maxed out the level cap. See, it's not enough to go over level 20 (something that takes around 15 hours, or less if you get stuck into the multiplayer), you also then need to get armour sets that have the requisite 'Light' stat, and combine them to push your level up to around 26-28 before you'll be able to tackle this extra content without dying constantly. For all that effort you'll then be at least remotely able to tackle what's reported to easily be the toughest FPS section in Bungie's history, if not FPS gaming in general; the Vault of Glass. It's such a big deal at this stage of Destiny's lifespan and exposure to the world that it's only actually been completed at time of writing by one Clan; Primeguard, who reportedly died over 1,600 times (yes, that's not a typo!) over the course of 10 hours finishing it. It's a way of restricting content that's immensely rewarding to those who'll get involved and literally nobody else, as this first-of-many Raid reportedly - according to Giant Bomb - "involves puzzles, a stealth section, and more. In essence, constantly changing variables that require players to work together" which considering how repetitive the actions you'll be completing throughout the main campaign are is a bit weird, although you can't deny that if you put the time in, this is something no other game has ever done on this level.