10 Reasons Zelda: Breath Of The Wild's Haters Are Wrong
4. Losing Touch Screen Features Is No Big Deal
One of the first premieres of Zelda: Breath of the Wild came from a video with series producer Eiji Anouma and legendary game designer Shigeru Miyamoto. It showed not just horseback combat but also the fact the Wii U pad would show the overworld map and give players the chance to zoom in, too.
The Wii U version allows players to go either-or: You can either play on the television or on the Wii U gamepad: not both. You click the touchscreen to shift between both modes of display, which was probably to keep the framerate acceptable by streaming onto one screen rather than two.
The same can be said for the Switch, as there's no way to play on-screen and display to the television simultaneously - you either put up with stuttering 900p framerates on TV screens, or keep it portable for 720p goodness.
That being said, there's nothing particularly lost with the transition to single-screen gaming. Despite other notable Wii U games like Starfox Zero making use of the dual-screen technology, it was decided that the use of two screens in Zelda was more of a distraction than a genuine advantage to the player, and so was scrapped.
This is despite the Nintendo Switch also having a touch screen. It's no big loss.