10 Recent Video Games Sent Out To Die

6. The Texas Chain Saw Massacre

Texas chainsaw massacre 2021
Bad Hombre

I was surprised by how much I loved the Texas Chain Saw Massacre game. Despite not being a huge fan of other asymmetrical horror releases, Texas Chain Saw's twist on the formula, pitting four villains against four survivors rather than having just one killer, turned out to be the secret sauce for delivering a fresh cat-and-mouse experience. 

It helped that it was a horror fan's dream come true in terms of presentation as well, with the characters and iconography of the classic original movie being lovingly translated to video game form. For die-hards, it was as much of a kick to simply walk around the Sawyer family abode as it was to chainsaw the head off someone's shoulders. 

Despite its promise though, it was annoyingly clear from launch that Texas Chain Saw might not have the legs to see it succeed for years to come. For one, this is a notoriously difficult sub-genre to garner popularity in, as other attempts like Evil Dead: The Game ultimately failed to attract enough attention to justify long-term support (despite also being a quality offering).

Another issue stemmed from a fundamental problem with the game itself though. See, Texas Chain Saw Massacre, despite being a longstanding franchise boasting nine movies, is mired in a licensing cobweb. As such, the developers of the game only had the license to the original movie, meaning that locations, characters and story beats from the other eight instalments couldn't be leveraged for a DLC roadmap. 

That severely limited the game's potential in terms of future maps, playable heroes and villains, and even cosmetic unlocks. That's why the title in its current form features newly created characters to fill out the roster, rather than any recognisable faces pulled from other movies.

That decision, plus market factors, would knee-cap the potential longevity of any release, and as such the average Steam playerbase for Texas Chain Saw dropped from 10,000 at launch, to just over 900 as of December.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.