10 Recent Video Games That Were Too Big To Fail (That Did Anyway)
8. Godfall

Why It Was "Too Big"
Godfall was heavily hyped up pre-release as one of the PS5's first major AAA console exclusives - a glossy multiplayer "looter slasher" published yet crucially not developed by Borderlands' Gearbox Software.
It certainly looked slick and entertaining from the trailers, even if they failed to give much of an impression of the story or more involved gameplay elements.
Why It Failed Anyway
Godfall was extremely polarising upon release, in large part due to the shocking lack of launch content, simplistic combat, and generally repetitive gameplay.
Perhaps its most unforgivable misstep, though, was launching without multiplayer matchmaking, meaning that anyone hoping to team up with randoms was totally out of luck.
For a game that launched for a full-whack RRP of £60/$70, it was an embarrassingly lackluster package, and plainly clear that Gearbox shoved it out the front door in the hope of snagging some easy new-gen sales.
The Damage
The fact that sales data for Godfall is incredibly scarce really says it all - once word got out about the mediocre gameplay and piecemeal amount of content for the asking price, it divebombed at retail and never recovered.
The game ended up being quickly discounted, and even the recent release of an updated Ultimate Edition hasn't managed to breathe much life into a fundamentally failed enterprise.