10 Recent Video Games That Were Too Big To Fail (That Did Anyway)
7. Tom Clancy's Rainbow Six Extraction

Why It Was "Too Big"
The Tom Clancy brand has been one of the gaming industry's indefatigable pillars for almost 25 years, and though not every single game has been a commercial smash, outright flops have been few and far between.
More to the point, when Ubisoft announced Rainbow Six Extraction, a sci-fi spin-off from their massively successful Rainbow Six Siege, it seemed like it simply couldn't be anything less than a modest hit.
Siege has enjoyed such unexpected longevity since its 2015 launch that the studio seemed to have the formula for success nailed down pat, so why wouldn't it work for Extraction?
Why It Failed Anyway
While the reviews certainly weren't damning, they weren't massively enthusiastic either, with most critics broadly praising the general mechanics but finding little inspiration in its generic multiplayer survival gameplay.
The general consensus is that it was a relatively bland attempt to do something different with the Siege formula, and so why would anyone play it instead of Siege?
The Damage
Extraction enjoyed strong player engagement out of the gate due to releasing simultaneously on Xbox Game Pass, though the community quickly thinned out due to the lack of available content and scarcity of updates.
While Siege continues to regularly tout 50,000+ concurrent players on Steam alone, Extraction conversely feels like it's already on life support, and is destined to be forgotten entirely by casual players before year's end.