10 Ridiculous Design Decisions In Video Games

1. Universal Ammo - Deus Ex: Invisible War

deus ex Invisible War
Eidos

Deus Ex: Invisible War is a game so baffling that many hardcore fans of the original game never even bothered with it. It's a title jam-packed with eyebrow-raising choices not befitting its iconic predecessor, perhaps most of all the decision to give players universal ammunition.

This meant that the player had just a single pool of ammo to draw from, and every single weapon in their possession could utilise this pool.

In theory the idea was to make combat simpler for more casual players, but it had the unintended consequence of frustrating those who like to frequently switch their weapons up.

Using a heavy weapon even just a few times typically depleted a large amount of ammo for smaller weapons, and though the intentions behind this concept may have been earnest, all it ultimately did was discourage players from experimenting with different weapons. Awful.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.