10 Scandals That DESTROYED Fallout 76
8. No NPCs
This one’s just bizarre, and it’s something that Bethesda tried to keep hidden for much all of the marketing for no real gain. It was like showing up to a birthday party with an empty box, knowing you were going to look stupid when the box was opened, but for some reason you still tried as hard as possible to delay the inevitable.
Fallout 76 has no NPCs, which would be a bizarrely hollow decision in most games, but for a triple A RPG? It’s practically unthinkable. Townspeople and the like are supposed to breathe life into games like this. How else are you supposed immerse yourself in a world if you’re the only one in it?
You can interact with other players and with Bethesda’s own bots, but it’s quite clearly not the same thing. This was a decision nobody was ever going to support; it was a lazy call to save more cash for a game that needed a lot more investment to survive.
It's an in-game failing, but it still generated a fair few headlines that soured perspective buyers even before launch.