10 Secret Ways Video Games Make You Feel Like A Badass

3. Path Correction And Magnetic Floors

Crash bandicoot
Blizzard

So, we talked a little about collision meshes before, but this topic is more to do with navigating the environment, and special little graces the players are awarded in order to make this a much smoother experience.

Have you ever played a platformer where you jump just a tiny bit too high, or overshoot a tiny bit, yet you still landed fine?

Or even tried to dash through a tiny hole in a wall, aimed a tiny bit off, yet the game let you through anyway, “correcting” your movement path by nudging your character a little in one direction instead of snagging on the wall and dropping you to your doom?

A good way to illustrate this is Overwatch’s Tracer. She can teleport short distances, but if you teleport her diagonally towards a wall, she’ll “slide” along that wall and continue forward a little instead of stopping dead.

This is one of the most useful, yet most subtle little boosts players get when navigating an environment in a way that feels as smooth as possible. Hey, if not for all those tiny little path corrections over the years, imagine how many pitfalls you’d have succumbed to (90% of which in GODDAMN MEGA MAN 9).

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.