10 Secret Ways You Can Turn Bad Video Game Endings Into Good Ones

When games give you lemons, make lemonade.

cyberpunk dont fear the reaper ending
CD Projekt RED

Getting the bad ending in a game can be a pretty disappointing experience if you were genuinely trying to get a better one.

After putting in the hard work, realizing the game has set you down the path of failure can be daunting. However, don't worry too much because some games include secret solutions for slipping out of these awful situations.

That's right! Sometimes, just because you're going to end up with a bad ending, it doesn't mean you cannot alter the course of it to make the impact a little less hurtful or even downright beneficial in the end.

These kinds of emergency secrets are obviously difficult to find and execute, but if you manage to make them happen, your guaranteed bad ending will not be nearly as bad as it could have been.

The following secrets hide behind elaborate sequences of events, seemingly insignificant choices, and harsh sacrifices that eventually lead to something greater.

They're not easy to get, but when you're already in a tough spot and heading straight towards a bad end, you might as well turn lemons into lemonade.

10. A (Mostly) Bloodless Stalemate - Fallout 4

cyberpunk dont fear the reaper ending
Bethesda

Fallout 4's story relies heavily on the conflict between the four major factions in the game, and the ending forces you to pick a side to fight for and destroy all of their competition in the process.

Pretty much every final mission in the game culminates with you eliminating the other factions, including any friends and companions you had there. However, there is a secret "path of least resistance" route that has you eliminate only one faction, and funnily enough, it happens when you mess up doing the proper endings.

If you side with the Minutemen and then get thrown out of the Institute before you finish spying on them, the game will bump you straight into the final confrontation with the Commonwealth's boogeymen, skipping the all-out conflict between the factions in Bunker Hill and letting you end the game in a peaceful stalemate, where the Brotherhood, the Railroad, and the Minuteman can coexist without fighting.

This ending is the only way to keep most of your companions alive, even if they work for opposing factions, so if you don't want to make any tough choices, remember to be an awful spy that messes up their job.

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Video games enthusiast with a love for bizarre facts about his favorite titles. Really into old-school strategies and RPGs of all shapes and sizes.