10 Single-Player Video Games With Insanely Underrated Multiplayer Modes
9. Brink
At the time of release, Brink was at its core, a really odd game.
Today, it would fit right in alongside Overwatch. It'd be living in its shadow, but it would fit in. It wasn't really like anything that was out at the time aside from some resemblances to Team Fortress 2, which would go free-to-play a month after Brink's release, all but sealing that game's fate.
Yes, Brink had a lot of problems, especially at launch with atrocious lag being one of them. Back in 2011, day-one patches weren't the normality they are now. Today, people will straight up avoid buying games on the day of release because of expected problems, but if you look past the reputation this game has as a failed Team Fortress clone, you'll see it really had some promise.
First, Brink was doing the whole free-running and shooting thing before Call of Duty, Halo, Titanfall and all those others that have made it a commonality now. Also, Brink wasn't just your "pick a gun and shoot" type game; there were classes, all with specific benefits and play styles.
Even just picking your character's build would decide how you could play. Light meant a faster but weaker character who could only wield a select amount of guns, while a heavy build meant a slower yet stronger one that could wield all. There were a lot of checks and balances in this game that at the time, weren't really common in most shooters.
Unfortunately for Brink, word of mouth on its problems spread faster than anyone could talk about what played well. It steadily decreased in both popularity and price until it was looked upon as a joke.
Today the game is all but dead, but fear not, you can still play against bots as much as you'd like.