10 Small Details Video Games Still Can’t Get Right

6. Avoiding The Rule Of Three

Super Mario Odyssey
Nintendo

The rule of three is a video game design structure that once you know about, is impossible to not notice every single time you play a game. It doesn't matter the genre, whether you're playing Mario or Call of Duty this little sucker turns up everywhere, and makes every gameplay section feel like an arbitrary, repetitive slog.

The general idea is that when you're tasked with something in a game, be it beating a boss or solving a puzzle, you'll have to do an action three times. This might be avoiding certain attacks and then hitting an enemy, which you need to do three times in a row before they die, or getting three items before you can progress to the next area.

It's not always as obvious as that though; sometimes it's how many paths are in a level, or how many abilities you're given. The number will always be three.

Deadpool made a joke about the design principle being overdone back in 2013 and here we are six years later and nothing has changed. Come on, developers, listen to your pal Wade Wilson on this one.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.