10 Small Details Video Games Still Can’t Get Right

5. Characters Drinking... Anything

Video game graphics have reached a point where the pores on someone's face can be seen up close and personal, and their ear cartilage goes see through when the sun shines on it - yet all those immersive details are for naught because characters still drink like they're aliens inhabiting human skin.

Though water effects make for realistic oceans and rivers, they're not at the point where they can mimic the small amount of liquid found in a glass. Instead, when a character is poured a drink it's usually via a low quality animation and then a virtually static goo that completely disappears as soon as a character puts it to their lips.

Take the above example from Mass Effect 2, for instance. Look at the absolute state of it. How the liquid barely touches the glass before it's full, and how Shepard guzzles it down despite it never actually touching his lips.

A few titles do this well - The Last of Us is pretty convincing, for one - yet most completely crap the bed as soon as drinks appear.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.