10 Small Details Video Games Still Can’t Get Right

3. Mirror Reflections

Duke Nukem 3D
3D Realms

One of my earliest gaming memories involves playing Duke Nukem: Time to Kill when I was far too young for it, and hitting the interact button in front of a mirror so Duke could spout off some one-liners.

However, for a while I wondered whether I simply dreamt that happening, because in the years since, games have completely forgotten how to implement realistic mirrors. Though you occasionally find a title here and there that has accurate reflections, a lot of the time mirrors will be conveniently smashed or dirtied.

Now, there is a reason for this. Having an accurate reflection requires quite a lot of computational power, because the game essentially needs to render the world twice and match it up with the movement of the camera, which can divert resources away from more pressing matters.

Still, the fact that some games pull it off and others just pretend they exist in an alternate reality where mirrors don't work isn't exactly a great compromise.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.