10 Storytelling Clichés In Video Games That Need To Die
6. Boss Mutation
Prime Offender: Batman: Arkham Asylum, Resident Evil 2
In movies, there’s a rule that the bad guy always comes back for one last scare. In games, that rule has become ‘the bad guy always mutates for a second boss level.’
Doesn’t matter that it makes no sense in the context of the universe. Forget the fact that it doesn’t marry up with the plot. Just fight this guy one last time, not because the story needs this extra ten minutes to explain what’s going on, but because the studio thought it’d look pretty cool in the trailer.
It’s another lazy case of making a tired game last that little bit longer, when really, the credits should’ve already rolled.