10 Stupidly Obvious Video Game Plot Holes You Just Had To Ignore

1. The Space Pirate Logs - Metroid Prime

Metroid Prime
Retro Studios

There's no understating the brilliance of the iconic Metroid Prime, but the game's original GameCube release shipped with a plot hole nagging enough that it was actually removed from subsequent releases.

At the very end of the game, Samus finally encounters the titular monster, a gigantic spider-like creature equipped with mechanical weaponry, which in-game logs in the original NTSC release suggest were assimilated from the Space Pirates.

Except this directly contradicts logs elsewhere in the game, which claim that the Space Pirates were unable to pass the Impact Crater's forcefield and reach Metroid Prime. So, if Samus was the first person to breach the Crater, what the hell is going on?

Thankfully Retro Studios kinda-fixed this issue for both the PAL release a few months later and 2009's Metroid Prime Trilogy re-release, wiping any mention of the final boss from the Space Pirates' logs. That still doesn't explain where Metroid Prime received its mechanical weaponry from, though.

Thankfully the game is incredible enough that most fans were happy to let it go, logic be-damned.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.