10 Terrible Levels In Awesome Recent Video Games
9. Yokohama Underground - Yakuza: Like A Dragon
Yakuza: Like a Dragon is arguably one of the greatest entries into the hit action-adventure franchise, drastically overhauling the game's combat systems with the introduction of RPG-style turn-based brawling.
And though the overwhelming majority of the game is a masterpiece of dishy melodramatic storytelling and top-tier world-building, its sixth chapter, "Ignition," sends players slamming into a tedious brick wall.
Ichiban and his pals are captured and forced to battle their way out of the Yokohama Underground - a dungeon within which the game indulges its very worst JRPG influences.
What follows is a soul-crushingly dull trek through a labyrinthine dungeon comprised of the same repetitive copy-paste rooms over and over again.
You'll have dozens upon dozens of enemies thrown at you, which combined with an infuriating scarcity of save points can mean you're playing for up to an hour at a time without easy access to a save.
If you move fast and manage to dodge some enemy encounters you can skate through in about an hour, but if not, it can take easily around double that.
Though the chapter concludes with some more exciting and inspired boss fights, it is for the most part a lousy slog intended solely to pad the game's already significant length out even further. Not good.