Ever since the birth of the video game industry, levels have been at the cornerstones of any acclaimed title's success. From the likes of Whomp's Fortress in Super Mario 64, the Midnight Run in Crash Bandicoot: Warped, that very first heist job in any Grand Theft Auto, all the way to the very first Colossus in Shadow of the Colossus, a well crafted level can be legendary if all the boxes are ticked.
However, ticking every single one of those boxes across every single level in a game can be no easy feat to accomplish. Balancing the difficulty so that it's rewarding but challenging enough to keep people interested and ensuring the level's designs showcase all of the game's features are two of the most common criticisms critics and fans have for certain levels, though there can be reasons behind the scenes for how these shortcomings come about.
Rushed levels at the end of a development circuit, inconsistent difficulty in terms of mechanics, or just general fatigue in conjuring new ideas can all play a part in a game's levels standing out for all the wrong reasons.
Here are ten terrible levels that stood out in otherwise legendary video games.