10 Terrible Moments From The Best Video Games

6. Zero's RC Missions In Grand Theft Auto: San Andreas

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Grand Theft Auto: San Andreas built upon Vice City which both greatly expanded the franchise from the first three entries.

No longer were players forced into two dimensional experiences and thanks to technological innovations in video games, new mechanics were readily available to drastically change the status quo when giving players missions to rattle their way through.

This does not mean they were exempt from teething issues, like any other game released back in 2004.

San Andreas - for the most part - was a great video game with only a few bad moments. The worst of all, however, was Zero's set of missions which involved using RCs to help him take down his rival and arch-enemy Berkeley. Winning the war does end up with Carl making money but that doesn't stop the entire subplot from being a chore from start to finish.

Like the flying machine in Assassin's Creed II, the mechanics were clunky and awful to navigate using a controller with two analogue sticks leading to a frustrating set of mini-games better left untouched.

The 'Supply Lines' missions weren't fun but at least when they were over, they were over.

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Jordan Heal hasn't written a bio just yet, but if they had... it would appear here.